Drop your Unreal Engine .glb or .gltf export here to inspect
Stage A ยท Baked Static glTF 2.0 / quantized Testbed

V52 Gatehouse & Stair Option A โ€” Static Mesh Inspector

Loads decimated, baked .glb geometry exported from Unreal Engine 5.8.2 (baked PBR textures & KHR_mesh_quantization; no unbaked realtime Lumen GI). Drag & drop any local .glb onto this window or use WASD + mouse orbit to inspect.

V52 Build Report โ†’ โ† Return to Plaza
Active Mesh: Loading /assets/unreal/asgard-v52.glb...
File Size Budget: โ€”
Geometry: โ€”
Bounding Box (m): โ€”
Pipeline Note: Offline UE5.8.2 Lumen lighting must be baked into texture maps prior to glTF 2.0 export.