CHRISTOPHER HANNON: WALKING AVATAR & CREATOR DOSSIER REVIEW v35.4 9 November 2026. Review only. Not deployed. The full-body character is a genuine anatomical MakeHuman-based mesh with a 163-bone rig and Christopher's earlier photo-fitted head. Body proportions, height, clothing and grooming remain approximate, not captured measurements. Beard strands, collar, cuffs, hem and neck join have been revised. BODY IN THE WORLD A visible label identifies Christopher Hannon, Creator and Author. On world entry the body loads and walks a short route beside the gate, replacing the portrait only on success. Reduced-motion users see a standing character. Data Saver leaves the portrait until manual loading. Use Pause walking or Restore portrait in Christopher's guide menu. The route stays within the creator's existing protected space; real world collision and device acceptance are still required. Opening the dossier, leaving the view/world, hiding the tab or changing district pauses walking. Returning does not automatically restart it. The gait uses a real 1.2-second skeletal clip and matching movement speed, with stationary turns. It is a simple flat-footed walk, not autonomous navigation, motion capture or terrain-aware movement. CREATOR DOSSIER Selecting Christopher opens the dossier without starting narration. Prepared topic answers are grounded in the current creator description. They are not live Chris or open-ended AI answers. The optional talking head uses an actual inherited jawOpen morph from the photo-fitted mesh. Play starts the existing prerecorded Christopher introduction through the existing audio controller. The small mouth movement follows the audio amplitude; it is not phoneme lip-sync. The model lacks finished eyes, teeth and mouth interior, so larger jaw motion is deliberately avoided. Reduced motion keeps the head still. The transcript and prepared answers remain usable without 3D or audio. Additional questions can open a mailto draft addressed to Chris@echoes-of-asgard.com. The visitor must review and send using their own email application. This feature does not automatically send, store or submit the question and does not promise a reply. BUDGET AND FALLBACK Body GLB: 3,475,284 bytes / 96,779 triangles. Dossier head GLB: 1,092,696 bytes / one jaw morph. The full 22.9 MB expression model is not bundled into the website. New models, modules and textures are self-hosted. Profile/head rendering is on demand with DPR capped at 1.5. Closing releases resources. Existing portraits/posters and text remain when 3D fails. Hearth Presence remains disabled. LIMITATIONS Beard/cheek boundaries, short hair cap, shoulder panels, clothing fit, neck/skin consistency and likeness still need artist refinement. The body is generic and the model is not a final photorealistic digital double. In-world label placement, actual mobile performance, collision, browser audio timing, accessibility and mail-client launch need real-device QA. VERIFICATION GLB structure, embedded resources, normalized weights, Blender import, exported standing/gait renders and jaw deformation were checked. Offline controller and package-preservation tests passed. Chromium could not start under the producing environment's socket restriction, including its supported escalated attempt; no browser/device pass is claimed. CREDITS MakeHuman core assets: CC0-1.0, official source mesh, skeleton and weights. https://www.makehumancommunity.org/about/license.html https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md Three.js 0.160.0: MIT, self-hosted with license. https://github.com/mrdoob/three.js/tree/r160 Photo-fitted head: existing locally approved Blender/FaceBuilder study from Christopher's provided photos. No additional avatar-service photo upload, software install, account access, payment, or deployment was performed.